After exporting Bohemia I used the Genetics Kit for Creatures 3 to run a sanity check. No gene duplicates were found.
I played around with some Biochemical Receptors and Initial Concentrations and saved the new genome as Bohemian. Unfortunately, I completely forget to address the sleeping issue. Oh well...next time.
For those interested in the genetic alterations: Genome Comparison
Sunday, April 29, 2012
Friday, April 27, 2012
Bohemia Case Study
Subject Zero: Bohemia-2nd generation
805 Genes;
Ran a "genome check" through LiveGMS: The only offspring with standard number of brain genes and no genetic errors.
Father: Quipo (Quip genetic breed) Mother: Elfina (Elfie genetic breed)
805 Genes;
Ran a "genome check" through LiveGMS: The only offspring with standard number of brain genes and no genetic errors.
Father: Quipo (Quip genetic breed) Mother: Elfina (Elfie genetic breed)
Both genomes need some more work, but seem stable enough to start a new project.
Observations/concerns:
Only sleeps for a moment. Literally, no more than a second or so.
Chemical values documented using the Biochemistry Set
Log begins around 34 min of age in Meso
Moved to Veridia at 42 minutes old(around 9min log time)
Reached adulthood at 44min (around 11min log time)
Log ends at 45 min (13min log time)
Average chemical values calculated using Excel:
Genome saved.
Genetic alterations and further studies to be posted soon.
Sunday, April 8, 2012
A few notes about my play-style...
A few notes about my play-style.
I am not a
developer by any means. I’m a total amateur. Speaking of which, I am terrified
of pissing someone off by posting pictures of “genetic breeds” that I’ve put
together using various combinations of breeds, sprites and body data. I don’t
know how I will possibly be able to give due credit. I have seen requests to
not use a particular developer’s breed/sprites to create new breeds, so I am
curious as to how best I can post pictures without being guilty of copyright
infringement. Let me clarify: I did NOT create or design any of the
Creatures-related images you will see in this blog.
I can’t believe
how long I fiddled with Docking Station before delving into any of the really
good stuff. Discovering LiveGMS was like
discovering the game all over again. I save the genomes of norns that interest
me the most or show the most potential (and okay yes, sometimes because I like
the look). After doing a “genome check” to determine whether or not there are
any major genetic errors that are far beyond my level of understanding; as long
as everything looks good (or fixable by myself), the genome is saved in a
special folder and eventually injected into a world using either the Portable
Egg Layer for DS or the Eggernator for DS.
There are
several things I do before any norns are allowed to roam around a world:
Move the teleporters from the
Meso, Capillata hub and the Comms Room to into [expanded] inventory.
Next, I inject the following
agents as if on auto-pilot:
Arreteur de norns
Camera Fixer
Creature Counter
CoC Pots
Dummy Control
Egg Finder Advanced
Elevines
HLM Patch
Hand Sight DS
Inseminator
Medical Moniter
Mini Copier DS
Portal Intelligence Core
Timer DS
Vocabulizer DS
Some type of
intelligence test is
always performed to ensure that norns with problematic genes and poor drives
won’t weaken the gene pool. The Egg Finder Advanced (DS) is placed at the bottom of the workshop and connected
to the timer which is placed in the containment chamber out of reach of creatures. I despise lifts and buttons, so I have gotten into the habit of removing both in favor of Elevines.
I have also "designed" an intelligence
test for the Biodome metaroom, which I’ll come back to another time.
There are many,
many other agents that I regularly use. Those listed above have just become my
basic, standard world setup.
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